About Dungeons and Dragons Online
Races
There are five races in the game, each with its own strengths and weaknesses. Warforged have natural armor, but cannot be healed by normal means. Halflings are swift and dexterous, but not as strong as the other races. There are no penalties or bonuses attached to gender.
Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment and their hard work. Dwarves stand only around four feet tall, but they are so broad and compact that they weigh nearly as much as humans.
Elves are known for their poetry, dance, song and magical arts, but when danger threatens they show great skill with weapons and strategy. All elves study the arts of archery and swordplay, and receive the bonus feat Martial Weapon Proficiency with the longbow, longsword, rapier and shortbow.
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can’t match. Halflings stand about three feet tall. However, Halflings receive a Strength penalty of -2 because of their small size. This size also grants +1 AC and a +1 to hit.
Humans are the most adaptable and flexible among the common races, and are more physically diverse. Humans are adaptable and quick to master specialized tasks, so they receive bonus feats and skill points. They receive neither bonuses nor penalties to abilities, and therefore make good candidates for any class.
Warforged are a race of sentient constructs built to battle in the Last War. The Warforged body is covered by plating, giving it an inherent AC bonus, but preventing the wearing of other armor. Healing spells have their benefits reduced by half when cast on Warforged. Only the arcane Repair spells heal Warforged without any reduction. Warforged can upgrade their armor using the Adamantine Body and Mithral Body feats. Warforged can also gain additional abilities and customize their appearance by using docents.
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